The Rationale as to Why Scientific Fact is Often Referred to as “Scientific Theory”

The term “theory” placed behind suffixes of large theories like gravity, evolution, and special relativity (e.g. the Theory of Gravity, the Theory of Evolution, the Theory of Special Relativity etc.), doesn’t mean “theory” in the traditional sense. During the 20th century, Sir Isaac Newton’s Laws of Motion began to break down within the theories own borderlines as physics progressed further and further to answer continually larger and more complex questions. As a direct result of this, a grander, more encapsulating law was required to explain certain phenomena (e.g. the reason the sun has a corona of light bend around it during a total solar eclipse) which is why Albert Einstein’s Theory of Relativity is so immensely important, as it explains such phenomena after which Newton’s laws begin to break down (e.g. Newton’s ability to predict planetary orbit but not explain why such a function occurs in nature etc.). Eventually the international scientific community unanimously agreed that laws should not be named as such because they may not remain laws in the long term, as there may be concepts outside of them which help explain both the supposed law itself as well broader phenomena outside of the suppositional law. The term “theory” was utilized to replace the term “law” because something scientific which can change over time, is not or was not truly a law to begin with. The term “theory” is used in the connotation of an idea which accurately describes a phenomena and empowers an observer to accurately predict what they have yet to observe. An idea isn’t genuinely a “theory” until it’s supported by empirical evidence, before which time it remains as a “hypothesis”

The Person Who Invented the Internet

Tim Berners-Lee created the internet. Berners-Lee is the son of mathematicians, his mother and father part of a team who programmed the worlds first commercial stored program computer, the Manchester University Mark 1. Berners-Lee developed the original concept for the internet as a young boy, after discussing how machines might one day possess artificial intelligence with his father who was reading a book upon the human brain. Berners-Lee realized that if information could be linked, knowledge which would not normally be associated together, it would become much more useful. Ted Nelson helped expand upon Berners-Lee’s invention by developing the concept of hypertext, a method of digitally linking from one section to another. The development of the internet during the 1960’s became user friendly during the 1990’s as it became increasingly available to the public. Berners-Lee was able to take something which was too complicated for most people to use, and create a system which made it user friendly. Incompatibility between computers had been a thorn in the side of technology for years as specialized cables were needed to ensure computers could communicate with one another. Berners-Lee had the brilliant idea to create a centralized block which all cables would feed into so that one central unit could be used for every computer in the world to communicate. Berners-Lee furthered this idea by designing the concept of anything being linked to anything. A single global information space would be birthed as a direct result of this, a system with common rules, which would be accessible to everyone, that effectively provided as close as possible to no rules at all; a decentralized system. This arrangement would allow a new person to use the internet without having to ask anyone else. Anyone, anywhere, could now build a server and put anything upon it. Berners-Lee decided to name his creation the “World Wide Web” because he thought of it as a global network. Berners-Lee took his intellectual property and provided it to the public free of charge, despite having many commercial offers. Berners-Lee felt that the idea would not become the largest and greatest invention of humanity had it not been free, democratized, and decentralized. The fact that anybody could access the internet and anybody could put content onto it, made the internet massively popular early on and grew at a rate of 10x year upon year. Berners-Lee also created the World Wide Web Consortion, an institution which was designed to help the World Wide Web to develop and grow

The Person Who Invented Ecommerce

Michael Aldrich was an English inventor, innovator and entrepreneur who in 1979, invented the concept of ecommerce, enabling online transaction processing between consumers and businesses. Aldrich achieved this feat by connecting a modified television set to a transaction processing computer which could process purchases in real time via dedicated telephone line. This system entitled “Videotex” had a simple menu driven, human to computer interface, which predated the internet by more than a decade. In 1980, Aldrich invented the Teleputer, a multipurpose home information and entertainment centre which was a combination of the personal computer, television, and telecom networking technologies. Aldrich created the Teleputer using a modified 14” color television which was connected to a plinth containing a Zilog Z80 microprocessor running a modified version of the CP/M operating system and a chip set containing a modem, character generator and auto-dialler. The Teleputer operated as a stand alone, color, personal computer during an era when computer screens were primarily monochromatic. The Teleputer contained software and networking capabilities using dial up or leased telephone lines. The Teleputer system itself included 2 floppy discs, each with 360 kilobytes of memory, later upgraded to a 20 megabyte harddrive, a keyboard, and a printer

The First Usage of Digital Animation (Computer Generated Imagery) Special Effects in Film

The first ever computer generated sequence in a movie occurred in Star Trek II: The Wrath of Khan which lasted for 60 seconds and is referred to as the “genesis scene”. The scene includes a retinal scan of Captain James Tiberius Kirk as well as a planet being hit by a missile which then creates a stable environment for life. Over 50 software programs were written to accomplish this task and the creators of the sequence went on to form the digital animation company Pixar

The Reason Aritifical Intelligence Differs From Traditional Software

Recently, many of the improvements made within the artificial intelligence sector have been due to the technology of “deep learning” which is also referred to as an “artificial neural network”. Traditional software is not intuitive as it simply follows a set of instructions predetermined by a programmer. If the software runs into a new problem which it has no answer prewritten for, it crashes. Deep learning is different as software can now write its own instructions instead of reading the instruction(s) of a programmer. Currently, as of 2021, deep learning is the equivalent of an all powerful, dim witted genie as it has the ability to evaluate the pixels of a photograph of a bottle of water, and can recognize with astonishing accuracy photographs of other water bottles, however it has no idea what the concept of water or the water bottle itself is, what the end user does to drink from the water bottle, what the end user needs the water for etc. This differs in human beings however as humans learn from a sample size of one, and are able to surmise the purpose of water and everything else which is relevant from witnessing it being used upon a single occasion

Rapid Advancements Within Computer Technologies Allowing for the Reduction of Cost and Increase of Performance

In 1985, the worlds most powerful computer was the Cray-2 which cost $35,000,000 ($35 million), and could not see, hear, or speak with its environment. Today, smartphones process data 10x faster and cost less than $1000.00, with the ability to see, hear, and interact with the end user (e.g Apple’s Siri, Microsoft’s Cortana, Samsung’s Bixby etc.). In 1956, the International Business Machines Corporation’s best hard drive weighed 2000 lbs., was 5 megabytes in size, and cost $3000.00 per month which equates to $28,000 as of 2019 when accounting for inflation. In 2019, most solid state Universal Serial Bus drives possess 200x as much storage at a minimum and cost less than $5.00

The Business Rationale Behind Videogame Pre-Order Perks

Videogame production companies focus heavily upon pre-order sales as these provide the best path to generating revenue, income which is then re-invested to make even more profit. Production studios spend a lot of time and effort trying to come up with appealing pre-purchase packages because the quicker income is generated, the quicker it can be re-invested, but perhaps as important, pre-sales are sold at the full retail price point unlike delayed sales which are often sold at a discounted rate. Video game production companies spend an immense amount of time developing demonstrations for conventions (e.g. E3, Comic Con, Blizzcon etc.) because this is considered the best opportunity to attract gamers and have them purchase on the spot. These demonstrations are often over the top and include features which won’t be in the final version set for release (e.g. advanced graphical shading features), akin to a bait and switch technique in which the best face is presented with the actual product which is less polished actually being delivered. This deception is intentional as it helps generate revenue which helps fuel the production of future gaming titles and franchises