Large technology corporations have the ability to analyze potential competitors and acquire them before they have a chance to compete. This is detrimental to consumers as it eliminates competition in the marketplace. Facebook has acquired more then 75 companies (e.g. WhatsApp, Instagram, Lightbox etc. ), Amazon has acquired more than 100 (e.g. Audible, Whole Foods, Ring etc.), and Alphabet, the umbrella organization which owns Google, has acquired more than 200 (e.g. Picasa, YouTube, Songza etc.). In 2010 and 2011, these technology juggernauts were acquiring competition at a rate of more than 1 company per week
Category: Mathematics
The First Personal Computer and its Ramifications Upon Technology
The Altair 8800 from Micro Instrumentation Telemetry Systems is considered to be the first personal computer, although ironically, the system itself did nothing as software had yet to be invented. Steve Jobs and Steve Wozniak used the Altair 8800 as the basis for the Apple I, the first ever Apple product. Additionally, Bill Gates and his team wrote Basic for the Altair 8800 and created Microsoft from that programming language
How Holograms Work
Holograms work by taking a single laser beam and splitting it into 2 parts, with the primary beam falling upon the object being photographed which then bounces away and falls onto a specialized screen, and the secondary beam falling directly upon the screen. The mixing of these beams creates a complex interface pattern containing a three dimensional image of the original object which can be captured on specialized film. By flashing another laser beam through the screen, the image of the original object suddenly becomes holographic. The term “holograph” is derived from the ancient Greek terms ”holo” which means “whole” and “graphos” which means “written”. The main issue with holographic technology is that unlike traditional visual media which needs to flash a minimum of 30 frames per second, scattering the image into pixels, a three dimensional holograph must also flash 30 frames per second, but of every angle to create depth of field, and the amount of data required far exceeds that of a traditional television photograph or video, even exceeding the capability of the internet until recently in 2014 when internet speeds reached 1 gigabyte per second
The Rationale as to Why Scientific Fact is Often Referred to as “Scientific Theory”
The term “theory” placed behind suffixes of large theories like gravity, evolution, and special relativity (e.g. the Theory of Gravity, the Theory of Evolution, the Theory of Special Relativity etc.), doesn’t mean “theory” in the traditional sense. During the 20th century, Sir Isaac Newton’s Laws of Motion began to break down within the theories own borderlines as physics progressed further and further to answer continually larger and more complex questions. As a direct result of this, a grander, more encapsulating law was required to explain certain phenomena (e.g. the reason the sun has a corona of light bend around it during a total solar eclipse) which is why Albert Einstein’s Theory of Relativity is so immensely important, as it explains such phenomena after which Newton’s laws begin to break down (e.g. Newton’s ability to predict planetary orbit but not explain why such a function occurs in nature etc.). Eventually the international scientific community unanimously agreed that laws should not be named as such because they may not remain laws in the long term, as there may be concepts outside of them which help explain both the supposed law itself as well broader phenomena outside of the suppositional law. The term “theory” was utilized to replace the term “law” because something scientific which can change over time, is not or was not truly a law to begin with. The term “theory” is used in the connotation of an idea which accurately describes a phenomena and empowers an observer to accurately predict what they have yet to observe. An idea isn’t genuinely a “theory” until it’s supported by empirical evidence, before which time it remains as a “hypothesis”
Inventions Mesopotamia Gifted to the World Still Used During the Modern Day
The Mesopotamians invented large scale wheat production, the potters wheel which allows for the making of pottery bowls, cups, and plates, used for consumption and collection, boats which could sail all the way to India created from reeds, and the stylus which is effectively a pen created from reeds, which lead to the development of the world’s first writing system. These are just a few examples gifted to the world by the first great civilization; Mesopotamia. Every written word in the western world can trace its origins back to the cuneiform of Mesopotamia and the study of mathematics also derives directly from the Mesopotamian civilization. Reeds were used for measuring distances, based upon the size of the Pharaoh Djer (pronounced “jur”), with the first standard measurement derived from Djer’s elbow crease to the tip of his middle finger, and the second standard measuring a full arm span of both arms spread as wide as the body will allow them. The Mesopotamians invented the mathematics of time keeping by using the creases of their fingers with each finger containing 3 creases therefore 12 creases for each hand. This system included the thumb and when accounting for the back of the hand, a base system was invented which was used to count between 0 – 60. This system was primarily used to tell time, as there are 60 seconds in a minute and 60 minutes in an hour, which meant that the day would be divided into 2 periods each of 12 hours
The Person Who Invented the Internet
Tim Berners-Lee created the internet. Berners-Lee is the son of mathematicians, his mother and father part of a team who programmed the worlds first commercial stored program computer, the Manchester University Mark 1. Berners-Lee developed the original concept for the internet as a young boy, after discussing how machines might one day possess artificial intelligence with his father who was reading a book upon the human brain. Berners-Lee realized that if information could be linked, knowledge which would not normally be associated together, it would become much more useful. Ted Nelson helped expand upon Berners-Lee’s invention by developing the concept of hypertext, a method of digitally linking from one section to another. The development of the internet during the 1960’s became user friendly during the 1990’s as it became increasingly available to the public. Berners-Lee was able to take something which was too complicated for most people to use, and create a system which made it user friendly. Incompatibility between computers had been a thorn in the side of technology for years as specialized cables were needed to ensure computers could communicate with one another. Berners-Lee had the brilliant idea to create a centralized block which all cables would feed into so that one central unit could be used for every computer in the world to communicate. Berners-Lee furthered this idea by designing the concept of anything being linked to anything. A single global information space would be birthed as a direct result of this, a system with common rules, which would be accessible to everyone, that effectively provided as close as possible to no rules at all; a decentralized system. This arrangement would allow a new person to use the internet without having to ask anyone else. Anyone, anywhere, could now build a server and put anything upon it. Berners-Lee decided to name his creation the “World Wide Web” because he thought of it as a global network. Berners-Lee took his intellectual property and provided it to the public free of charge, despite having many commercial offers. Berners-Lee felt that the idea would not become the largest and greatest invention of humanity had it not been free, democratized, and decentralized. The fact that anybody could access the internet and anybody could put content onto it, made the internet massively popular early on and grew at a rate of 10x year upon year. Berners-Lee also created the World Wide Web Consortion, an institution which was designed to help the World Wide Web to develop and grow
The Person Who Invented Ecommerce
Michael Aldrich was an English inventor, innovator and entrepreneur who in 1979, invented the concept of ecommerce, enabling online transaction processing between consumers and businesses. Aldrich achieved this feat by connecting a modified television set to a transaction processing computer which could process purchases in real time via dedicated telephone line. This system entitled “Videotex” had a simple menu driven, human to computer interface, which predated the internet by more than a decade. In 1980, Aldrich invented the Teleputer, a multipurpose home information and entertainment centre which was a combination of the personal computer, television, and telecom networking technologies. Aldrich created the Teleputer using a modified 14” color television which was connected to a plinth containing a Zilog Z80 microprocessor running a modified version of the CP/M operating system and a chip set containing a modem, character generator and auto-dialler. The Teleputer operated as a stand alone, color, personal computer during an era when computer screens were primarily monochromatic. The Teleputer contained software and networking capabilities using dial up or leased telephone lines. The Teleputer system itself included 2 floppy discs, each with 360 kilobytes of memory, later upgraded to a 20 megabyte harddrive, a keyboard, and a printer
The First Usage of Digital Animation (Computer Generated Imagery) Special Effects in Film
The first ever computer generated sequence in a movie occurred in Star Trek II: The Wrath of Khan which lasted for 60 seconds and is referred to as the “genesis scene”. The scene includes a retinal scan of Captain James Tiberius Kirk as well as a planet being hit by a missile which then creates a stable environment for life. Over 50 software programs were written to accomplish this task and the creators of the sequence went on to form the digital animation company Pixar
The Reason Aritifical Intelligence Differs From Traditional Software
Recently, many of the improvements made within the artificial intelligence sector have been due to the technology of “deep learning” which is also referred to as an “artificial neural network”. Traditional software is not intuitive as it simply follows a set of instructions predetermined by a programmer. If the software runs into a new problem which it has no answer prewritten for, it crashes. Deep learning is different as software can now write its own instructions instead of reading the instruction(s) of a programmer. Currently, as of 2021, deep learning is the equivalent of an all powerful, dim witted genie as it has the ability to evaluate the pixels of a photograph of a bottle of water, and can recognize with astonishing accuracy photographs of other water bottles, however it has no idea what the concept of water or the water bottle itself is, what the end user does to drink from the water bottle, what the end user needs the water for etc. This differs in human beings however as humans learn from a sample size of one, and are able to surmise the purpose of water and everything else which is relevant from witnessing it being used upon a single occasion